Wednesday, February 29, 2012

Progress March 1st

I managed to get a great seamless brick texture, and have applied it to both the Garvey Center and the Clocktower. I also found a wonderful white cinder block texture to use for the clocktower, but I need to tweak it's normals map so it looks a bit better. For now, here are some quick renders I did, with a free 3d model of a human thrown in for scale.



Sunday, February 26, 2012

Clocktower


Garvey Center

close-up of the blueprints for the chapel section of Garvey Center
quick render of the Garvey Center. I'm using the same textures as the clocktower, and will be working them up in Photoshop to make them seamless, so the textures are visibly repeated.
A single cube was extruded and manipulated for the meat of the rest of the building. Lots of [insert edge loop tool] use, edge/vertices snapping, and some more extruding got the curved areas (shaded different colors on the lower left). The skylight dome for the conservatory, seen on top of the building, started as a single cylinder cut in half, then it's edges were extruded down, scaled, etc. 

Fixed the main entryway overhang (for now), and got a couple more things added to the roof, but for the most part the roof won't be touched much more. I will be focusing on the rest of the doors soon, and afterwards getting the texture maps cleaned up for textures.

Saturday, February 25, 2012

Clocktower/Garvey progress

I'm almost finished with the OC Clocktower, and Garvey is slowly taking shape. I'm also modeling a house, interior and all.