Thursday, April 12, 2012

Bible Building: Renders

Here are two shots of the current render of the bible building:



The structure of the roof is not exact, all I have represented in this model currently is the base shape. If time allows, I may go back in and add the detail this week. If not, next week I should be able to do it.

Wednesday, April 11, 2012

UV mapping

I've just about completed UV mapping the buildings, and will be importing them into Unity within the week. I'll then make a browser "game" allowing walking around all three of the buildings. Interiors have not been made, so they are locked up.

Wednesday, March 14, 2012

Bible Building progress







NOTE: above photos were before UV mapping. Below is a photo of me finishing up the mapping and piecing everything back together:

Tuesday, March 13, 2012

Bible Building

I began working on the Bible building today. I got most of the geometry blocked out already, still need to create the window sills, door frames, and the bell for the tower and I'm set to start texturing. Here are some photos of the progress from last night/today.



Friday, March 9, 2012

Clocktower and Garvey Center Final(ish)

The mesh is finished with the Garvey Center. Everything is to scale (as best I could with what I have), and textured. The black texture I have in the scene, like on the roof and solid doors, isn't the exact (obviously) but just a repeat of the texture on the window sills.

Past that, here are render shots of the two structures.







Note: I do not have the actual plaques on the clocktower legs, just a black shader to simulate the marble used.



Thursday, March 8, 2012

March 8th

I managed to get the windows in on the Art Department (north end) of the Garvey. The ones on the North-east end will be done next, as well as the rest of the windows near the main entrance. I am having to redo the pillars on the chapel-section of the GC, but that shouldn't take too long to do.

Wednesday, February 29, 2012

Progress March 1st

I managed to get a great seamless brick texture, and have applied it to both the Garvey Center and the Clocktower. I also found a wonderful white cinder block texture to use for the clocktower, but I need to tweak it's normals map so it looks a bit better. For now, here are some quick renders I did, with a free 3d model of a human thrown in for scale.



Sunday, February 26, 2012

Clocktower


Garvey Center

close-up of the blueprints for the chapel section of Garvey Center
quick render of the Garvey Center. I'm using the same textures as the clocktower, and will be working them up in Photoshop to make them seamless, so the textures are visibly repeated.
A single cube was extruded and manipulated for the meat of the rest of the building. Lots of [insert edge loop tool] use, edge/vertices snapping, and some more extruding got the curved areas (shaded different colors on the lower left). The skylight dome for the conservatory, seen on top of the building, started as a single cylinder cut in half, then it's edges were extruded down, scaled, etc. 

Fixed the main entryway overhang (for now), and got a couple more things added to the roof, but for the most part the roof won't be touched much more. I will be focusing on the rest of the doors soon, and afterwards getting the texture maps cleaned up for textures.

Saturday, February 25, 2012

Clocktower/Garvey progress

I'm almost finished with the OC Clocktower, and Garvey is slowly taking shape. I'm also modeling a house, interior and all.