The mesh is finished with the Garvey Center. Everything is to scale (as best I could with what I have), and textured. The black texture I have in the scene, like on the roof and solid doors, isn't the exact (obviously) but just a repeat of the texture on the window sills.
Past that, here are render shots of the two structures.
Note: I do not have the actual plaques on the clocktower legs, just a black shader to simulate the marble used.
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